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A tool to help you mod one of the most significant role-playing games in history

A tool to help you mod one of the most significant role-playing games in history

Vote: (15 votes)

Program license: Free

Developer: Sims4Group

Works under: Windows

Vote:

Program license

(15 votes)

Free

Developer

Sims4Group

Works under:

Windows

Pros

  • Allows you to access all the package files
  • You can clone objects and change existing information
  • Interface is very simple for programmers

Cons

  • You must know C# to properly use this program
  • Improper alterations can crash the game

The Sims 4: Package Editor is a program that allows you to edit the code in The Sims 4 for mods and other additions to the game. This lets users dive into the deeper program files and allows you to change many aspects of the game if you know how to code. While this is primarily made for more advanced users, some basic users may appreciate it as well.

Primary Features

The Sims 4: Package Editor allows you to open and edit package files to your heart's content. A package file is a broad term for any archived game file that plays a large role in how the game plays and is experienced. These files typically hold textures, 3D models, sounds, people and furniture designs and much more.

Normally you can only interact with these files as intended by the game developers. This package editor allows you to access the package files and to modify them as you see fit. By changing the code you can alter small things, such as the color of an object, or you can make huge changes to the file.

Make and Edit Mods

While changing the base code allows you to alter the game, the main audience for this program would be modders who want to create and test their mods. Mods are package files that add objects to the game or alter the original files. For example, you can add completely new types of furniture or effects that were never in the base game. The mod files can also be shared with the community.

Most programmers make their mods in separate programs and then install them into the Package Editor. You can also test the mods using this program to see if there is anything that must be changed. Mods might unintentionally change other aspects of the game or force it to crash. Editing the mod is essential to ensuring it works smoothly in The Sims 4.

Proprietary Interface

Many large gaming franchises with an active modding community get their own proprietary interfaces. This makes it easier to make, test and distribute mods that work with the game. This program has its own specific code that dedicated Sims players will understand and it's formally based on The Sims 4: Package Interface library. This is a code library with all the game's objects stuffed into one easy-to-use interface.

As such, this interface makes it easy to find whatever object you're looking for. If you have an existing game, then you can even change elements of your players that are usually unalterable. For example, you can change their family tree or even resurrect dead Sims. Objects can be cloned and base models can be altered through this interface.

Simple Programming Language

On top of the intuitive interface, this program is written in the common C# programming language. For those who know code, this is one of the simplest and most common programming languages currently in circulation. This ensures that many people can easily use this editor without learning a difficult programming language.

Pros

  • Allows you to access all the package files
  • You can clone objects and change existing information
  • Interface is very simple for programmers

Cons

  • You must know C# to properly use this program
  • Improper alterations can crash the game